

In previous games, you might encounter a race where you were forced to use that beat-up old van or whatever you had lying around in order to qualify. There are more than 350 cars in Horizon 3, but this new hands-off approach makes it that much harder to bring yourself to give up an old favorite and try something weird. On the other hand it puts the onus on the player to experiment. It’s a much more freeform system than previous Horizon games, where you ran whatever it gave you. A race in the Outback wants you to use dune buggies and you’re not interested? Sure, just make it a muscle car event, or only cars from the 1980s, or modern hypercars. Adjust the number of laps, adjust the class of cars that can participate-it’s all in your hands.

Don’t like the default event Horizon 3 tossed at you? You can create your own. The main difference is you now control what races are run. These upgrades then, in turn, unlock more races and the cycle continues.

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More fans means you need more space, allowing you to open up an additional three festival sites and upgrade the existing grounds. As such, you travel to Australia to compete in races, set speed records, and gradually attract more fans to the show. The premise of Horizon 3 is that you’re now the boss of the globe-traveling Horizon Festival, a celebration of cars and music and more cars. No, Horizon is about the fantasy of driving, of a world where you not only own a Bugatti Veyron but are absolutely fine with driving it across sand dunes and through some farmer’s fields. It’s about the joy of driving-not in the mechanical way that the mainline Forza games pursue, with an emphasis on tuning and parts-swapping, though those aspects are in Horizon if you want. It’s pedal-to-the-floor-heart-in-your-chest-don’t-you-dare-touch-that-brake 250-plus miles per hour down an airport runway while “ Also Sprach Zarathustra Op. It’s about exploring a massive open-world region-Australia, in this case.
